

a very simple file name like a.png, to see if that helps? Have you tried renaming your sheet, e.g.Sometimes the editor might not see replacements/edits of active files. Save your project, then close and re-open the editor.But when I click on it, the sprites that appear in the preview box are the ones from the Actor1 file.Ideas: When I select character sprites for an actor in the Database, my custom image file shows up in the list. Do not put a $ at the start of the filename if the sheet has empty space for the other 7 characters. $m圜har.png means "split this sheet into 4 rows and 3 columns (1 character block)". I exported the image as a png, added a dollar sign to the front of the filename, and put it in the game folder. The processing methods are written in a way that is difficult to comprehend by other developers and thus making finding workarounds very difficult.Originally posted by CircusLion3000:I have only finished the sprites for one of my characters so far, so only the top left corner is filled in. It is difficult to co-exist with this plugin due to its massive modifications to the base functions of RPG Maker. This is due to this plugin works by extending the bush graphics to support taller proportions. Plugin SAN_ResidualSprites.js itself does not have the function to generate afterimages of characters as they enter bush tiles, so as a result after images will not be generated when used with this plug-in. ・SAN_ResidualSprites.js Afterimage sprites (by Sanshiro) v1.02 Revision: var frameWidth = ori.patternWidth ? ori.patternWidth() : ori._frame.width

Original: var frameWidth = ori._frame.width Place this plugin (TN_SpriteExtender.js) onto the upper side of the plugin list, and modify the 1081st line code of plugin Keke_KageMaster.js to the following: ・Keke_KageMaster.js Kage Master (by Keke) v3.1 If you wish to modify a plug-in, please follow the terms and conditions regulated by the distributor. The following is a list of known plug-in conflicts. *Note that as a possible side effect, when the character steps into a bush tile, the character may end up having more than half of its body becoming hidden, whereas default proportions only the feet get hidden.ĭue to the plugin redefining how the software processes things, it is recommended that the plugin gets put into the upper portion of the plugin list.Īlso, please note that since this plugin alters walking graphics, it naturally may conflict with other plug-ins that also alters walking graphics. With this, you can change your characters to other body proportions without doing extra modification to the game assets. This plugin stretches character sprite’s height around the torso to make taller characters!.
